![]() ![]() If you’re unlucky, it might take an hour. If you’re lucky, you’ll beat the campaign in 45 minutes. ![]() The fact a game with such pitiful A.I., broken aiming, and weird mission stipulations wasn’t cobbled together by amateurs in their spare time is something that nStigate, and anybody involved with the game, should be deeply ashamed of - that’s if anybody even cares. This miserable selection of half-baked, monotonous, lifeless missions almost makes Revelations 2012 look like a decent purchase. It got the touchscreen interface down perfectly, but can’t actually make a decent FPS to put it in. Ironically, it’s all the standard, established stuff that nStigate manages to screw up in an almost spectacular fashion. I got halfway up the stairs and the mission was instantly failed - forcing me to start from scratch as there are no mid-mission checkpoints. There was no warning that I was leaving the mission area, no countdown, and no clue these stairs were out-of-bounds in what was, basically, a big square room. All I did was try and run up some stairs to kill an enemy that was crouching behind cover and wouldn’t stand up because it was trying to shoot through the wall. At one point, I failed a mission by “abandoning” it. I don’t think I’ve ever had to wrestle so hard with a first-person-shooter to perform the simple task of aiming before now. In Declassified, bringing up iron sights is always a gamble, as there’s a greater-than-average chance the gun will jerk upwards as you aim, its quick-target function unable to actually target the opponents and instead forcing the reticule about a foot above a soldier’s head. There should be awards for accomplishing that kind of mistake. Somehow, nStigate managed to ruin iron sights aiming, and I don’t even know how a studio manages that. The entire affair is one of chaotic shambles, a mess of illogical design and broken mechanics that even budget developers have been getting right for years. ![]()
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